![]() Physics-based flatspotting re-enabled and greatly improved. ABS level can greatly influence your braking distances depending on weather and track conditions. CPU optimizations that should bring significant improvement on all tracks. Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series. Added Circuit de Catalunya (Barcelona). Added Aston Martin Racing V12 Vantage GT3. Added Bentley Continental GT3 (2018 Model Year). You can get into the brakes hard and use the downshifts to help with engine braking but a smooth gradual release off the brakes to avoid suddenly provoking understeer is the most important part IMO.- Added Lamborghini Huracán Super Trofeo (2015 Model Year). Absolutely critical in the Porsche, which is what I drive 99% of the time. For braking its all about controlling the weight transfer of the car and managing the available grip front to rear. On some tracks like Misano you can get away with murder while on the new British GT tracks the limits are much stricter. For the former go round the track slowly and see which curbs you can attack and which you need to take care of, more true in mid/rear engine cars, and explore the track limits. In terms of going quickly, I'm only a little above average, you need to concentrate on line and braking. The Aston GT3 at Oulton Park is one currently running and a good combo. My target is always to get within 102% of the fastest time. If you pick one of the hotlap events they have the most participation so will give you the most accurate picture of how you stack up. Best place to see where you stack up is in the special events where conditions are fixed. I love the 650 personally, but it's sadly slow and unforgiving when you get carried away with itĬlick to expand.Good to see your getting there but be careful about comparing times in random practice or race sessions where temp and track conditions can have a big influence on lap time. the softer braking instantly gave me that second and put me on the pace.Ĭhange up the 650 to a Aston or a Lexus while you learn. VR really will help you visually on the later, and the more you understand the flow, the more confident you'll become with the braking point.įor reference, i was lapping 1.25 and wondering why i was a second down on the guys running flat 1.24. ![]() Brake a little earlier so the aerodynamic carries the car on line and punch those apexes. I've found that braking points come at you far quicker in VR, you need that split second corner of the eye reaction if your attempting to translate what you've watched on youtube to your drive in VR. Carrying flowing speed around most bends at brands is essential and why i realised i was scrubbing too much of with heavy braking, you won't be anywhere near that when you go too fast in with no hope of carrying speed in to the exit. It's a fun aggressive low down car, i guarantee you're missing every braking point. My guess is your going in too hot in to corners, the combination of the 650 and VR will do that. With a 1.30 plus it's more than just brakes. I don't know why any of this info isn't in the game but there you go. They're usually really stable and a significant improvement over the safe preset, you maybe just need to bump the TC/ABS up a little.Īlso check out the brake pads, 1 is super aggressive for races up to 90mins, 2 will work for 12hrs, 3 is a wet pad and 4 is to simulate worn brakes, although it gives you the best performance but only lasts 15-20mins. Driving around on under/over inflated tires loses you a tonne of time (I did a league race on Monday night in the Merc Evo at Kyalami and my pressures dropped from mid 27s to low/mid 26s and I was losing 1-2s per lap. Do a few laps to get the tires warmed up and then adjust the pressure from there. ![]() Click to expand.Ah well tyre pressures make a huge difference so even if that's the only thing you tweak, you'll notice a huge difference.
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